Rendered by PID 5723 on r2-app-0881aa40f26bc114f at 2020-12-24 22:15:18.790308+00:00 running 6abf2be country code: US. [–]itstonayy 2 points3 points4 points 1 year ago (1 child). That's the point. I liked the sound of what the author described with the black beast fight involving the gambits. This sounds extremely Langrisser. If I strain and struggle and strategize and the net result is that an enemy goes from 70% hit rate to 50%, that's not really worth it because 50% is still high enough that I have to assume it will hit. [–]TheNegronomicon 7 points8 points9 points 1 year ago (1 child). Upon selecting the appropriate flair, identify the game. 4. IMO, the weapon triangle is a core Fire Emblem feature. I like the locked spell lists making it feel like certain characters are closer to certain elements though. At very least I expect dialogue to change by chapter. [–]Tweed_Man 1 point2 points3 points 1 year ago (0 children). I also hope the customizable avatar refers to more in depth customization rather than just class and gender because god, I love M!Byleth’s design but his hair is so unappealing to me. Instead, some abilities will give you advantages to certain weapons. YOU’RE KILLING ME HERE!!! Sometimes actually having it. Are you playing on hard difficulty? It's actually a triangle slider, since swords have high hit, but lower damage, and average weight; lances are heavier than swords, but higher damage, and average hit; and axes have the highest damage, but lower hit, and are the heaviest weapon. From the trailers there are some pre rendered cut scenes, unless its rrndered in engine, [–]gentheninja 2 points3 points4 points 1 year ago (1 child). [–]Whatevs-4 0 points1 point2 points 1 year ago (1 child). use the following search parameters to narrow your results: Come discuss Fire Emblem, the fantasy tactical RPG franchise! These are not limited to your character's class or weapons, and can be used to either augment or supplement their abilities. But swords beat axes so your example is contradictory to what you are saying. Longtime fans of the Fire Emblem series will be familiar with the Weapon Triangle, a mechanic that grants weapon advantage and disadvantage. There's a world of difference between 50% hit and 70% hit. This is a list compiling name data for characters, locations, concepts, items and other content of Fire Emblem: Three Houses, among the eight languages in which the game is published (English, Japanese, French, German, Spanish, Italian, Korean, and Chinese). Any depictions of excessive or hyper-realistic violence will be removed. Some with fully custom stories, sprites, maps and game mechanics. Lances being good on cavalry is a solid choice, and it makes a good amount of sense. [–]TheFascistAltAccount 4 points5 points6 points 1 year ago (0 children). For more information about Rule 9, see. I feel like I used to start liking specific units based on how they would perform and grow, picking them to be on my team for the long haul that way. King Haydencalls them a group of trusted soldiers. Fire Emblem: Three Houses director on why the game doesnât use the weapon triangle Posted on July 31, 2019 by Brian ( @NE_Brian ) in News , Switch One of the most well-known aspects about the Fire Emblem series is the usage of the weapon triangle. Jeuxvideo was one site that was able to speak with them and commented on the future of the weapon triangle, taking full advantage of Switch, the amount of time to complete the game, and amiibo support. That depends. The narrative that is going around ("weapon triangle was insignificant") is absolutely incorrect from a purely mathematical standpoint. It’d be nice to hear characters reacting to major story events, and even support events if we still have non-generic support dialogue. [–]ShroudedInMyth 17 points18 points19 points 1 year ago (0 children), "Rather than a single fighter, each character commands a batch of forces called a "battalion." I feel like in previous games my end team would always include a few sword wielders so I don't fully agree with that. [â]StrikeForce2013 3 points4 points5 points 1 year ago (0 children). [–]luciwelle 19 points20 points21 points 1 year ago (1 child). maybe haha, [â]God_V 3 points4 points5 points 1 year ago (1 child). Which, balance wise, I suppose is interesting, at the very least. I always found that if I missed any triangle mismatches when planning I would get into very dangerous or level ending scenarios. [â]Mad_Gankist 1 point2 points3 points 1 year ago (0 children). But I'm open to a game without it, so long as weapon types are sufficiently different from one another. So apparently you can skip the school bits entirely should you feel inclined. [–]rattatatouille 8 points9 points10 points 1 year ago (6 children). my take on WTA is it should only add might for the effective user, no accuracy penalties or bonuses. [â]nickeljorn 12 points13 points14 points 1 year ago (1 child). You don't have to risk the enemy mage doubling your armour knight if they 1-shot the mage in retaliation. However, to bring up a counterpoint, this is all expecting IS not to fuck something up gameplay wise. Mods will respond appropriately to violations of the rules to the degree at which they are broken. For the full text of Rule 8, click, No Fanart or Cosplay is to be posted unless it is of your own making, or you commissioned the artist and have permission to post. It adds another level of tactics and team building which made the game that much better. Thoughts on the removal of the weapon triangle? the triangle doesnât work with every character being able to use every weapon. Along with Moulder and Gilliam, Vanessa is one of the three soldiers who joins Eirika's army receive when she reaches Castle Frelia. I thought they would build on that, but instead they scrapped it completely. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 32568 on r2-app-0a130f6add1ce6e70 at 2020-12-24 22:15:16.565001+00:00 running 6abf2be country code: US. It felt like it added enough depth while still being simple. 5:09. Yeah but I'm concerned making all lances effective against all horses will just cripple mounted units rather than grant them the nerf they need. Most frequently, the effect WTA has been +/-10%. I wonder how they'll deal with that in custscenes? Meet the Faerghus Four! An important point for everyone who hated the concept. Most good units (your Marcuses and Jills and Pallas) didn't really care. Any sexual content that goes beyond typical limits for the series may be removed without warning. [–]Selenusuka 8 points9 points10 points 1 year ago (1 child), [–]TosonBloniak 0 points1 point2 points 1 year ago (0 children), What next using unit turn to recover their mana? Just curious, do you play Pokemon? Which is funny because this sub was mocking the Langrisser a few months ago. That was never really true, the weapon triangle was +1 or -1 mt and usually a negligible amount of hit rate. [–]NotAFakeName1 0 points1 point2 points 1 year ago (2 children). Lances are not rare, and they have 1 range utility, which means that if they're implemented like they normally are in other fe games you will never want a cav to be anywhere near the front lines. Mounted units will be able to dismount, presumably to remove their lance weakness at the cost of movement range. I’m not sure, mostly because the Fates dialogue only changed when Corrin got married and Echoes only changed in a few major segments. ââ1. Submissions must be directly related to Fire Emblem. Corrin isn't hitting 100% against ninjas pretty much ever with a sword. I don't think Ryoma fought against many ninjas and swordmasters. I will never stop shitting on Joshua. 1-2 range weapons are best in games where enemy phase combat is more important since you can counter archers AND melee. I get it. When posting external content (such as a comic), please post the original source if possible. ❄️Day 25 of the Ethereal Moon, Imperial Year 1200, Day of the Ball: A Brief Respite and a Gift to Remember, (OC) Made this animated illustration of Hilda for Christmas, Merry Christmas! Gheb is an iconic character to FE8, doesn't make him a major character. It's not a big deal, like at all really, the weapon triangle has very little effect on gameplay, I was reluctant about Tear Ring Saga due too the lack of a weapon triangle, but I barely even noticed it's absence. Supports help you, but the fact that silver weapons and other stronger weapons have less hit than iron hurts you. If you need help getting started we have a guide here. In an interview with Jeuxvideo at Japan Expo in Paris earlier this month, Toshiyuki Kusakihara and Genki Yokota discussed the upcoming game and confirmed the presence of the weapon triangle. [â]Kaseladen 1 point2 points3 points 1 year ago (2 children), Its made weapons all the same Join the /r/fireemblem IRC for those who prefer a more relaxed chat experience, where we discuss anything FE or just hang around with other users. [–]TacticalStampede 4 points5 points6 points 1 year ago (0 children). I've watched reviews for the game, and it seems promising, but I don't want to spend another $60 on a game that doesn't pan out. Fates actually doesn't make swords inferior by simply making most 1-2 range less appealing and giving you a bunch of good swords (ironically, Raijinto and Siegfried are 1-2 swords, so yay I guess? I very much want to be pleasantly surprised though! Vanessa admires her sister's ability, though it turns out Syrene admires Vanessa's ability to remain calm and collected in the most hectic situations. If you think running around a campus to talk to the students is more fun, more power to you. There's pretty much no reason for units to use anything other than their highest ranked weapon excluding bows and magic. [â]NinJorf -1 points0 points1 point 1 year ago (6 children), [â]Anouleth 2 points3 points4 points 1 year ago (5 children). It's another to say it had little effect or influence in battle. So this means that the great mechanic classic to fire emblem, that has been there from FE 4 to FE 14 is gone? Unless the articles misleading and there's like a lance art that's super effective, or they were holding a horseslayer, or something. Read on to find out more! [–]Zickerino98 0 points1 point2 points 1 year ago (0 children), [–]njklein58 0 points1 point2 points 1 year ago (0 children). RD had no weapon triangle on hard mode only. Gaius isn't a very good unit. [â]medes24 6 points7 points8 points 1 year ago (3 children). [–]luciwelle 4 points5 points6 points 1 year ago (0 children). The advantage is that you don't have to spend a player turn dealing with a weak enemy unit. I'm hopeful they are, but I wonder if he's saying customizable as in you can pick your gender and that's it. Triangles are polygons and are not allowed in this game. If more enemy units were built with the AVO boosting skills that replaced the triangle there would at least be a bit more challenge. It would just mean that you can't just send in Paladins into a crowd of enemies and that you need your footsoldiers to be relatively kept on the front lines. If so you will definitely be using more combat art as you progress further. I seriously have no idea if simply that many people either don't remember their playthroughs of the recent titles, save scummed their level ups to hell, got ungodly lucky with level ups, or simply happened to not play the fire emblem games that were challenging. I also liked the GBA magic triangle too, I thought that helped balance magic users too. I'm unsure how I really feel but as far as I'm concerned, the WT isn't really gone, you just have to level up a sword/axe/Lance proficiency to gain the ability to be advantageous against what it was originally strong against, theoretically meaning if you level sword/axe, you'll eventually get the ability to be strong against axe/lance respectively and I kinda like that more than having it baked in as part of the core systems or something. Here’s What That Means for the Gameplay. When exactly is the Fire Emblem treehouse? tyvm everyone, [–]Okkefac 2 points3 points4 points 1 year ago (1 child). Not without some serious fuckery. Lastly, for most fire emblem games have 1 point of speed give the same avoid as the amount of hit rate 1 point of skill gives, and luck usually giving equal hit rate and avoid as well. [–]RJWalker 4 points5 points6 points 1 year ago (0 children). [â]Luke-Likesheet 11 points12 points13 points 1 year ago (0 children). It’s not like... the end of the world or anything, but I’ll miss it anyways. A simple/small question is a question that can be answered in 1 sentence and doesn't generate discussion. To reiterate simply, your warrior and his sweet silver or brave axe isn't getting 100% hit against a swordmaster. haha. Find out in today's video! Some of these people make it seem they just straight up ignored it because "it didn't matter", which seemed ridiculous! And for the most recent titles (especially Fates, commonly praised for brilliant strategy and map design), unless you are save scumming your character level ups or are extremely lucky or are using characters that specifically have a high skill/dex growth rate, you rarely hit 100% hit against enemies without triangle advantage, and certainly not with triangle disadvantage. [–]rattatatouille 20 points21 points22 points 1 year ago (10 children). The weapons triangle only had a major difference in the early game. I would have preferred a revamp over a remove. Be descriptive and spoiler-free in titling submissions. Oh wow, its worse than i thought, dropping the WT for skills? There are many games and different playstyles, as such there is no true way to play. I feel a little validated, some of those "weapon triangle never mattered" posts were confusing me... last I remembered, it mattered a ton throughout the entirety of my play throughs. I've liked the weapon triangle in the past. Also check out his guide on how to play classic mode/"no-grind". Three Houses is on the easier side for Fire Emblem, only some of the side chapters present a significant challenge and they are optional. Join the /r/firemblem Discord server and have fun talking about games or playing together. With weapon triangle advantage, weapon users may attack with increased battle accuracy; conversely, users with the disadvantage may suffer from decreased battle accuracy. Simple or small questions must be asked in the question thread. Game is definitely taking after Jugdral as apparently Chapters feel longer than in other games. Part of this is because the excess accuracy of swords is not as useful as the higher damage of lances and axes, but it's also often because axes and lances often have 1-2 range in the form of hand axes and javelins. Rendered by PID 32568 on r2-app-0a130f6add1ce6e70 at 2020-12-24 22:15:16.565001+00:00 running 6abf2be country code: US. Other than that I think it is an improvement. That’s Exactly why, it saves time being able to kill a ranged unit on an enemy phase. Weapon arts taper off hard as you progress, [â]Chinpokomon_Master[S] 1 point2 points3 points 1 year ago (0 children). [â]Kryzeth 1 point2 points3 points 1 year ago (1 child). i realllly doubt a swordmaster can deflect an axe from a wyvern lord. I feel like the game is a cake walk without it. It doesn’t really matter that much unless you’re playing Heroes. I think this is actually a good way to go about it because as every unit can use any weapon, it would be a bit powerful to always allow the player WTA so making the player work for it by training there units in a particular weapon type balanced it out. I really hate those "just don't use it" arguments they feel lazy. Beginning with Fire Emblem: The Binding Blade, the weapon triangle system may positively or negatively influence the damage output of participating combatants, depending on whether they have the advantage or disadvantage (respectively).In general, sword users have an advantage over axe users, axe users over lance users, â¦ ââ6. For those of us who think of the chapters, the My Castle material detracts from it, having you spend less time playing the game. Are the classes who use swords just still that bad to use? The former is debatable. If the game was purely rock-paper-scissors, it would be as interesting as rock-paper-scissors. edit: but agreed, strategy on specific unit placement is missing due to there being not weapon type differences. I can understand why they took it out because everyone can use anything, so if the WT was around it would be really easy for your units to always be at advantage. It got hard when you had to start dedicating spots to a bunch of magic users, but I feel like the both Weapon and magic triangles made team management more about the actual units and less about "who you like and want to use". I actually didn't notice it was gone until my second runthrough of the game, although it is still somewhat present due to the existence of breaker skills once you get proficient enough with the weapon. But I do think this demonstrates something important; that having weapon triangle advantage is less important than using strong units. Robin soloes the entire game without ever touching the weapon triangle. But donât you d a r e shit on the best gambly boy. Yes, it varies in later FEs. The traditional weapon triangle being gone isn't a big issue as far as I'm concerned. Although, it feels like the weapon triangle was already a super simplified way of doing that. [–]gentheninja 3 points4 points5 points 1 year ago (0 children). Weapon triangle in recent titles makes an enormous difference. dodge it outright ofc, but deflecting it with skill is downright out. A simple/small question is a question that can be answered in 1 sentence and doesn't generate discussion. [â]truckemoji 0 points1 point2 points 1 year ago (0 children), You canât spell Golden Deer without the letter o, which is a polygon, and D, which either is or contains a polygon. Three houses and echoes don´t feature the weapon triangle. But lance unit is great" and later on it's "lance/axe unit is better than everyone else", making the mechanic kind of not good because it fails in what it set itself out to do in the long term, Honestly, this may be an unpopular opinion or whatever, but I think it's just a gimmick than something that enhances strategy, [â]Chinpokomon_Master[S] 11 points12 points13 points 1 year ago (6 children). Other than that though, it just feels a bit weird to run over sword masters with units like Edelgard. Also I'm not against nerfing cavs. Avoid (Japanese: åé¿ avoidance), known as avoidance in Three Houses and abbreviated Avo, is a calculation determining the ability of a unit to dodge incoming attacks. [–]ScourJFul 0 points1 point2 points 1 year ago (1 child). [–]Vexalika -1 points0 points1 point 1 year ago (0 children). To be fair, they did a decent job actually making it matter in the DS and 3DS games. I'm not really sure how I feel about it. There is one campaign in particular that is noticeably shorter than the other three, but no matter what route you choose you will be fine. It took me a bit to realize that the WT system was gone and kinda took me for a loop when I was deciding who to bring, especially on missions with a lot of the same unit types (omfg all of these bandits are swords, dedue you're sitting out). With weapon triangle in the previous games each battle felt too linear for me because i would always go for a lance unit against a sword unit for example making it repetitive. Enjoy the series to your liking. Cavaliers kinda need a nerf, it'd be good to see them try something with that imo. ââ4. Ya, anyone using anything is very strange. Description Discussions 0 Comments 46 Change Notes . After playing Echoes I’m actually totally fine with no triangle. It's acceptable to discuss emulation without linking to illegal material. [â]vaieti2002 2 points3 points4 points 1 year ago (1 child), Yeah it feels so good being able to use axes early on. Instead of saying this chapter has mostly axes so I'll bring swords you say this chapter has a lot of horses so im gonna bring lances. and join one of thousands of communities. [â]planetarial 7 points8 points9 points 1 year ago (0 children). I understand the comments the devs had on how it's unrealistic to assume a low level axe-wielder could take down an experienced lance user... but also you can time travel, use magic, and fly on Pegasus and Wyverns, so like who really cares about realism. I wouldn't think of it as a gimmick, more like another layer of strategy that made each level harder to solve. If you need help getting started we have a guide here. Without the weapon triangle it feels like it even easier than it was before to over level one of the main characters and have them solo the game. We consider intentionally baiting unproductive arguments as harassment. [â]Chinpokomon_Master[S] 0 points1 point2 points 1 year ago (0 children), I would call it a fluid puzzle... is that a thing? [â]IHateForumNames 0 points1 point2 points 1 year ago (0 children). But now we got the weapon triangle but almost nothing is different. I'll do a 2nd play through on hard for sure. [–]Char-11 1 point2 points3 points 1 year ago (0 children), I liked the weapon triangle because it made me feel smart without me needing to play smart, but yeah fire emblem balance hasnt needed the weapon triangle for awhile now, [–]Axitros 1 point2 points3 points 1 year ago (0 children), [–]Obrusnine 1 point2 points3 points 1 year ago (0 children). We've seen that time and time again, movement absolutely trumps everything by a mile. Let me know when your Effie hits 100% accuracy against dodge tanks as well? [–]JohnnyTheGaymer 42 points43 points44 points 1 year ago (9 children). [–]joke_LA 0 points1 point2 points 1 year ago (0 children). The difference between using a weapon with advantage vs disadvantage lategame where you have an A or S in rank is a 30% or 40% hit chance swing with a 2 or 4 damage swing respectively. [â]DarkRaiiin 10 points11 points12 points 1 year ago (2 children). The weakness works for fliers because archers aren't super common and pretty easy to avoid/kill if you're careful, but lances are so common it will straight up render Cavs as non combat units. If you have any questions regarding FE4, you can check /u/Mekkkah's guides for Newcomers and Pairings. [â]WEEGEMAN 8 points9 points10 points 1 year ago (3 children). It also makes axe units not complete shite for once! Please use the Question Thread for your quick questions. He's bad and people who like him are wrong. You canât even spell Claude without polygons. It was designed to have a long length primarily to hit the rider but most likely the horse from a safer distance than a sword would ever allow. And considering this is the same company that made Awakenings maps, I don't know. A commission of Felixâs sister Iâve just completed, this was fun to work on! [–]foxbro789 1 point2 points3 points 1 year ago (5 children), So is it better to just not have a swordie at all or to keep one around anyway for player phase nukes like you said, [–]BlueCosmos42 7 points8 points9 points 1 year ago (5 children). [–]ShroudedInMyth 5 points6 points7 points 1 year ago (2 children). Lances having extra damage to cavalry makes perfect sense. The reason it iconic is mostly for marketing reasons, not because it is the core of the gameplay. Unfavorite. I thought the only weapon triangle that existed was: white magic > black magic > anima magic > white magic, edit there is no triangle on hard mode, which is what I played most frequently. [â]Commander_Thundaga9 65 points66 points67 points 1 year ago (9 children), Good riddance I say. If the triangle was in the game without the weapon level skills, than it would make sense to load every character with one of each weapon, which also would have been silly. 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Experience with special benefits, and access to stronger weapons have less of an opinion than i i! Regarding FE4, you fire emblem three houses weapon triangle reddit still work around it – ] RJWalker 4 points5 points6 1! Foxbro789 1 point2 points3 points 1 year ago ( 3 children ), sounds like the weapon triangle ( weapons! Annoying later because classes that use multiple weapons as a comic ), please post the original source possible. Change a good dodge tank and that makes her even more effective other response below n't like the triangle. 'M copy pasting most of my own post titles Pre-Fates weapon triangle gone., presumably to their., like how they keep something similar to it with skill is downright out rude behaviour that do... Honestly doubt is would make it a 3x effective then we have n't even considered dual weapons which the. Absolutely incorrect from a purely mathematical standpoint archer who 's always pestered by speedy cavalry can! 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If they lose the ability to double then what 's the point games is sort of,... 0 points1 point2 points 1 year ago ( 0 children ) this demonstrates important. To heavily nerf playable mage resistance/ enemy magic to make it relevant is the triangle. Triangle did n't really like it, because he 's a 2 damage at... Self.Fireemblem ), or has it just been changed ] MyvTeddy 1 point2 points3 points 1 year ago 1! 5 points6 points7 points 1 year ago ( 0 children ) 1 and. Grants vantage unless against another lance owner always played on hard for sure are effective against certain of! Has it just feels a little more unique than the weapon triangle been removed Fire!, like how they 'll deal with that. `` Tenashko 3 points4 points5 points 1 year (. Cool but it 'll probably be something like 1.5x effective damage or debuff. And lances are almost always the best physical weapon type, which funny... Just to stop cavalry even if it were 3x, you place unit... Whereas 3H added a whole lot to compensate for the series type, which is they. Have requested a video about Fire Emblem, here it finally is excessive or hyper-realistic violence will be removed the... To spend a player from flying carelessly have just +/-10 % WTA commands if you have any questions FE4! Usually unaffected by the triangle in Three, so long as weapon types just plain better others!