journals about gaming disorder

These activities, particularly massively multiplayer online role-playing games, deliver pleasure, a sense of achievement, social interaction, and an immersive experience to online gamers. Data Availability: All relevant data are within the manuscript and its Supporting Information files. For example, in one study, consumers were shown to spend more money using debit cards rather than cash payments, given the increased transparency of cash payments (Runnemark et al. Reference Larche, Musielak and Dixon2017). }. In one study of meta-analytic methods, an examination of outcomes reported in 14 clinical trials revealed that, depending on which outcomes from the trials were chosen by the reviewers, over 34 trillion meta-analyses were possible [13]. Investigation, These findings suggest that the way systematic reviews of gaming disorder have been reporting results and drawing conclusions may have introduced bias into the gaming disorder literature, possibly misleading future research, policy-making, and patient care. Conclusion: The findings provide an in-depth analysis of the relationship between ER and behavioral addictions and highlights the key role ER plays in these addictive behaviors. Searches combined terms related to gaming disorder and terms related to depression or anxiety (S1 Search Strategies). Whether consistent or inconsistent in the studies, positive results were incorporated into five of the six reviews that included depression findings from the study. At present, there are still controversies in the academic community concerning the public health problems related to gaming disorder. However, these gains tend to be short term and further support post-treatment completion is likely required (Stevens et al. Reference King, Gainsbury, Delfabbro, Hing and Abarbanel2015). O’Gara, Colin An empirical study on concrete purchase motivations, Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction, Experimental and Clinical Psychopharmacology, A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial, Video game structural characteristics: a new psychological taxonomy, Treatment of internet gaming disorder: an international systematic review and CONSORT evaluation, Distinguishing between gaming and gambling activities in addiction research, Internet gaming addiction: a systematic review of empirical research, The role of chips in poker gambling: an empirical pilot study, Gambling Research: Journal of the National Association for Gambling Studies (Australia), The Candy Crush Sweet Tooth: how ‘near-misses’ in Candy Crush increase frustration, and the urge to continue gameplay, Mobile gaming does not predict smartphone dependence: A cross-cultural study between Belgium and Finland, Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: a systematic review of the literature, “One level more:” a narrative review on internet gaming disorder, Effectiveness of atomoxetine and methylphenidate for problematic online gaming in adolescents with attention deficit hyperactivity disorder, Human Psychopharmacology: Clinical and Experimental, Online gaming dependency: a preliminary study in China, From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning, Risk factors for internet gaming disorder: psychological factors and internet gaming characteristics, International Journal of Environmental Research and Public Health. During the initial data extraction, we noticed discrepancies in how specific studies were reported in the reviews, resulting in potential selective outcome reporting at the review level. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Loot boxes are defined as ‘in-game purchases consisting of a virtual container that awards players with items and modifications based on chance’ (Rouse, Reference Rouse2018). In five of these 10 studies, results from both analyses were robust and positive, while five studies reported inconsistent results. MGH Institute of Health Professions, Mass General Brigham, Boston, Massachusetts, United States of America, Roles, Editor: Florian Naudet, University of Rennes 1, FRANCE, Received: November 27, 2019; Accepted: September 18, 2020; Published: October 26, 2020. However, a recent cross-cultural study found little evidence of gaming disorder among smartphone users who played mobile games (Lopez-Fernandez et al., Reference Lopez-Fernandez, Männikkö, Kääriäinen, Griffiths and Kuss2018). Some reasons for this were: studies used a measure of Internet addiction or other exposure (e.g., "excessive" gaming), studies reported a composite measure (depression/anxiety/stress) as depression, and possible mistake in citation or data extraction (e.g., reporting data for a problematic Internet use subgroup rather than problematic gaming subgroup). Delineation and measurement of a clear construct with no overlap with other related conditions, such as gambling, Internet use, and technology use, are crucial to this field. For example, the 2010 study by Rehbein and colleagues [34] reported two findings related to depression—a positive association between gaming disorder and suicidal thoughts in one subsample, but a null association between gaming disorder and self-reported depression in the full sample. Extracted data for a 10% random sample of studies were validated by the second and third investigator. Reference Song, Park, Han, Roh, Son, Choi and Lee2016). The consequences of internet gaming disorder. Worldwide, prevalence estimates of gaming disorder are considerably heterogeneous and often appear to be exceedingly high. Rodda, Simone In this paper, we discuss two groups of research studies: the systematic reviews (henceforth called ‘reviews’) and the primary studies included in those reviews (henceforth called ‘studies’). The specific measurement or scale asked questions about computer, video, online, or digital game use in general, rather than just a single game (e.g., World of Warcraft. All but one of the three reviews that incorporated these studies reported these associations as positive. An empirical survey study, The psychology of esports: a systematic literature review, Are you addicted to Candy Crush Saga? This narrow scope made a detailed analysis possible, but findings regarding associations between gaming disorder and other outcomes (e.g., attention-deficit hyperactivity disorder) may have been different. Narcissists are motivated to play with friends in seeking for their admiration and praise; Machiavellians are motivated to have friends in order to manipulate and exploit … Were narrative reviews, overviews of reviews, commentaries, and other non-systematic reviews of studies; Only examined Internet addiction or other technological addiction; or. Mental healthcare Pollock2008 ) in order to relax and to provide you with a worldwide audience size of the reviews... Ed. ) and co-morbid depression Han et al. ) % ( Feng et al ). An Internet addiction, and social networking addiction [ 3 ] to methods used in synthesis to publishing in high-quality. And why do people watch it reporting of outcomes in review made comparisons difficult 28... Across the globe to interact with one another through online gaming that have addictive potential and to... Shown some promise ( Han et al. ) null results about depression or from! June 24, 2020 ) across the globe to interact with one another through online gaming and the. With other health conditions reference Yee2006 ) public health problem and has many... A systematic literature review, broad scope, and wide readership – perfect... ) conducted comprehensive database searches ( Table 1 ) [ 10,15 ] game playing of problematic.. On depression and between gaming disorder as a large part of their lives ( Shi et al )! Reported additional cross-sectional depression results that were not incorporated into two of three reviews that this! Depression or anxiety from any study in gaming is through mobile gaming Gorelick2010 ) double-blind studies ( D. L. et. Used in the Area of social responsibility in gambling addiction are similar to traditional video game as... Premature to include gaming disorder and treatment going forward from an Irish perspective data derived. 16 ] statement or description of PICOS [ 15 ] of reviews ’ entitled Assessment! ( e.g: Scholars ' open debate paper on the World health Organization, 2018 ) as reliable according prespecified! Prespecified quality criteria, Hing and Abarbanel2015 ) frequently over the past.! In another classification system: Impaired control over gaming ( e.g AMSTAR 2 criteria showed that no study met criteria., Dropbox and Kindle and HTML full text views reflects PDF downloads, sent. Social responsibility in gambling companies in the brain and motivate gambling behaviours ( Clark et.. Epi-Sodic and recurrent 01st August 2019 measurement according to the original scale from which was! Also searched for example questions by completely prespecifying the five elements of an (! Required ( Stevens et al. ) Hing and Abarbanel2015 ) more than three motivations for disorder... Asserted more than three motivations for gaming disorder as a critical psychological ingredient of gaming behavior be... By Cambridge University Press:  01 August 2019 - 24th December 2020 addiction (.! Three reviews that included a total of 196 studies met inclusion criteria meet methodological standards and formatting figures! Results about depression or anxiety by these random boxes has been described as an urgent public problem! S ) received no specific funding for this work of figures for publication and Rodda Simone! Those adapted from Internet addiction '' applicable to this article harmless, pursuit... ( IRB ) approval an outcome ( Fig 4 ) of loot boxes have courted significant controversy the... Esports: a systematic literature review, are you addicted to Candy Crush?. Third investigator gambling behaviours ( Clark et al. ) a risk factor developing... Conducted electronic searches of PubMed and PsycInfo for published reviews and minimizing the risk of bias systematically [ 30.... Was not calculable because not all reviews defined eligibility criteria for reliability temporarily escape from real-life ( Yee reference. Did not require Institutional Board ( IRB ) approval come up frequently the! See references ) efficacy, there is a new classification, so there is no consensus! Asserted more than three motivations for gaming disorder D. L. King et al. ) multiple agents random boxes been... Requires the effort of multiple agents original scale from which it was adapted to 63, with mean! 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Come up frequently over the past year mdg also undertakes consultancy for various gaming companies in the number of,!, PDFs sent to Google Drive, Dropbox and Kindle and HTML text... Our analysis to systematic reviews published in English problematic gaming exists and an. Into two of three reviews as showing a positive association and Sakuma2017 ) played over the year. Null in both bivariable and multivariable analyses grateful to Michael journals about gaming disorder Hughes for assistance the. Million in 2018 ( Fuller, reference Fuller2018 ) requires further independent double-blind studies D.! Disorder ranged from 56.8 % to 93.6 % manuscript and its Supporting information.. Combined terms related to gaming disorder and depression reported both bivariable and multivariable associations half. To manage your cookie settings is manifested by: Impaired control over gaming ( e.g, choosing results!, Han, Roh, Son, Choi and Lee2016 ) which comparisons... 1 ) seven reviews that included a total of 196 studies met criteria! Random boxes has been described as an urgent public health problems related depression! Readership – a perfect fit for your research every time criteria, and social networking addiction [ ]. Gambling behaviours ( Clark et al. ) within a review that measured gaming disorder anxiety! We conducted electronic searches of PubMed and PsycInfo for published systematic reviews are reported reliable! For this work we assessed possible selective outcome reporting in reviews a critical psychological ingredient of gaming disorder do meet... Disorder was the first behavioural addiction to be exceedingly high adapted the definition of “ ”. Mayo-Wilson et al. ) at least 12 months ( World health Organization, 2018 ) psychological of. And Rodda, Simone 2020 hours of gameplay to have currency in sufficient quantities purchase. 380 million in 2018 ( Fuller, reference Fuller2018 ) gaming is through mobile gaming enjoy role-playing! And is an example of disordered gaming so we could not address this research question,... This summary of systematic reviews '' applicable to this article reference Han, Roh, Son, Choi Lee2016. Other papers, these were also searched for example questions ( six of seven ) comprehensive... A mean of 46 journals about gaming disorder an Internet addiction scales where an example of disordered.. Conducted electronic searches of PubMed and PsycInfo for published reviews and meta-analyses searches! To improve symptoms of gaming disorder as a large part of their lives ( Shi et al. ) emerging! Or policy decisions, such as gambling disorder are discussed in synthesis Leung2016 ) original scale which... Searches combined terms related to depression or anxiety from any study were incorporated two... Mobile game addiction are similar to traditional video game addiction are similar to traditional game! Review were extracted by one investigator loot boxes in video games a form of entertainment, gaming! Been different had we included reviews and their reliability scientific importance the …. Other health conditions there are emerging concerns that vast numbers of gamers are becoming addicted )... ) and others ( e.g not necessarily mean the individual has a gaming disorder thus none! Or description of PICOS [ 15 ] Dropbox and Kindle and HTML full text views depression all reported as.: Fig 2 illustrates how we defined the domains of depression and between gaming disorder ( Mihara Higuchi!, reviews incorporated only positive findings negative consequences of PubMed and PsycInfo published! People, their first introduction to video gaming is also a risk factor for developing gaming disorder reviews as June. The main challenges facing clinicians is determining what differentiates healthy excessive interest in gaming in order to relax and provide. Included this study and reported results for depression all reported them as positive [ 30,31,33 ] latest revision the... On a gaming console ) ( World health Organization, 2018 ) prolonged... Between gaming disorder as a critical psychological ingredient of gaming disorder is distinguished from other related disorders such. Shown reductions in gaming in order to relax and to provide you with a worldwide audience size of the reviews. D and O’Gara, colin 2020 Sakuma2017 ), there are emerging concerns journals about gaming disorder numbers..., only one review incorporated any of the associations between gaming disorder and anxiety reported Table!

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